For those that haven’t heard yet and follow my blog, I am one of the hosts of MMOVoices.ning.com ’s Official Podcast! Head on over to the site to check it out, or look it up on iTunes, then let me know what you think!
MMOVoices Podcast
Posted in Gaming, Gaming News, MMORPG with tags Gaming News, MMOVoices, Podcast on 09/05/2009 by JmoThe Raid Leader’s Manifesto
Posted in DDO, Everquest, Gaming, Guides, MMO, MMORPG, PC, SWG, SWTOR, WAR, WoW with tags EQ, EQ2, MMORPGs, Raid Leading, Raiding, WoW on 07/10/2009 by JmoThose who read my blog and know me in game (whether it be WoW, EQ, SWG, or any other world I’ve stepped into), know that I’ve spent much time as a raid leader. And if you didn’t know, you do now! If you know anything about raiding in MMOs, you know it’s hard work, but if you think that just being at the raid is hard, try leading it! I garuntee your stress level would be through the roof. Anything that goes wrong is pinned on the raid leader, regardless of actual fault. For some, being the leader of 25 (72+ when I was leading in EQ) is not an easy task, to others it’s a breeze. It can be game making, or game breaking. In the end it’s a tough job, but someone has to do it.
Clockwork Gamer had this awesome post yesterday about what it means to be a raid leader, and I thought I would share (full article at the link).
The Raid Leader’s Manifesto
I am a raid leader.
Time is my enemy. I recognize that the most important number on any raid is not the mitigation of my tank, the health of my target, or the damage of my raid force – it is time I have left on this raid.
Anything or anyone that interferes with the limited time I have before my raid breaks up is aiding my enemy. Raiders who show up unprepared, raiders who have not read the strategies I’ve written, raiders who do not listen while plans are discussed, raiders who get into conversations during fights, raiders who did not work on their character since the last raid – these are all collaborators I must halt or overcome in order to perform my duties within the time my raid force has alloted me.
As a raid leader, I am impatient. By definition, patience is a virtue that requires time. Time is my enemy. I grow frustrated when the raid is taking too much time. I do not care about dying…I care about dying slowly. I do not care about wipes…I care about recoveries which take too long. I do not care about careful pulls…I care about pulls which hold us up. If I must repeat myself, I am wearied. If I must wait for a recovery, I become irked. If I our raid wipes frequently due to the same mistakes, I grow upset.
When we run out of time, the raid is done. If I have lead my raid well, they will have accomplished something new, performed better, or moved faster than they have in the past. They win when they gain new loot, see new enemies, or learn something different. Any or all of these things are referred to as progression. When my raiders do not progress, I have lost the raid. In order to avoid losing, they must progress…and they must do so within our time constraints.
Whenever I am online, I am either raiding or preparing for a raid. When I am online between raids, I talk about raiding. I discuss raiding. I ask questions about raiding. I try to get my raiders thinking about raiding. I want my raiders to understand that success in a raid does not start in a raid zone.
Groups are the way to success. Before I ever step foot into a raid dungeon, I know that our raid force’s success has already been largely determined. I realize that the best way to prepare for raids is to prepare raiders and the best way to prepare raiders for raiding lies in groups. I know that we bond in groups. We gear up in groups. We prepare for raids in groups.
Mine is a thankless job. I accept this. I accept that if I am polite and the raid fails, I will be berated. I accept that if I am kind and the raid is slow, I will be judged. I accept that even if the raid is a success, so long as I am not polite, I will be criticized. I accept that when I do well, I will rarely hear it. I accept that when the raid fails, it is my fault.
If I believe I am acting firm, I am being rude. If I ask someone to leave the raid, I am a jerk. If I call out someone on their performance, I am elitist. If I reserve any loot for a critical raid class, I have favorites. If I remain quiet, I am weak. If I chat, I am distracting. No matter what I do, I will never please all of my raid force. No matter what I do, I will always be compared to other raid leaders who do things better than I.
It is irrelevant that the very people who tell me what I am doing wrong as a raid leader are rarely people who have ever been a raid leader. It is irrelevant that the reason a raid failed is due to one person making the same mistakes over and over. It is irrelevant that the target was just too hard for the raid force we brought. Any time we fail the raid and any time I am criticized, the fault is mine.
I take failure personally. Each time we fail, there is something that I could have done differently. I could have explained the strategy differently. I could have benched a different raider. I could have chosen a different target. There is a never a raid which fails which is not my fault. That is the responsibility which is mine as raid leader.
There are no second chances on raids for the leaders. Each raid is a trial. Each raid is a judgement. Each raid is a review. If I perform well, raiders will continue to follow me. If I perform badly, they will stop attending my raids or even seek a new raid force. This is the reality I live with. This is the the only thanks I will ever truly know – that if I do my job well enough, I will be allowed to continue to do my job again in the future.
I am a raid leader.
110% accurate, so you followers out there, remember this the next time something goes wrong on a raid. Don’t be too hard on the guy organizing it all.
DDR Meets WoW
Posted in MMORPG, WoW with tags April Fools, MMORPGs, WoW on 04/01/2009 by JmoI love April Fool’s Day, and this year is no different. There are tons of fun little pranks and news stories being thrown around in the MMO World. CoH: Golden Years is a good one, as is WoW EU’s Pimp My Ride. There are also some “eh” ones, like the Guild Wars “Everyone’s a Stick Figure” prank (which, by the way, was ALREADY DONE by Sony in Everquest 2 or 3 years go). Anyway, Blizzard pretty much takes the cake again with this year’s “Dance Battle System.“
While it is no “Molten Core for the Atari 2600″ like last years prank (which was really freakin hilarious), it is still really funny. Check out the link above to laugh your ass off.
Announcement at the Grammys
Posted in MMORPG on 02/08/2009 by JmoBlink 182 is officially back together. I’m giddy as a schoolgirl!
That is all. =D
450,000 Gone
Posted in MMORPG with tags WoW, WAR, No Prisoners No Mercy, Mythic Entertainment on 02/07/2009 by JmoSo, this week it was announced by Mythic that Warhammer Online is now down to only about 300,000 active subscribers. That’s way down from the almost 800,000 they touted just a couple months ago.
Sister Julie from the No Prisoners, No Mercy PodCast had this questionaire up at their Google Group. Here’s my answers, but what do you think?
1.) People who played WoW tried it, liked it better and went back to
WoW as Blizzard claimed happened with Age of Conan?
-I think this is a major part of it. WotLK launched not long after WAR. This HAD to hurt them at least a bit. And in the long run, the WotLK reviews were so good, that even the people who had held out on re-subbing, eventually did.
2.) Did they fail to deliver promised content?
-Not entirely. They promised an Open RvR centric game, problem is the players prefer the Scenarios. The promise was there, but the players weren’t in on it.
3.) Was Tier 4 too hard to get through and players just moved on, not
necessarily back to WoW
-Again, I agree with this. From all I’ve read, Tier 4 is a horrendous grind. Hell, I got worn out trying to get through Tier 3. It’s a shame too, and what I believe to be the main reason that those who rushed for Rank 40 are “lonely at the top” and jumping ship.
4.) Was the pvp too easy?
-I think they nailed it as close to on the head as possible. No other game that I’ve played has as well of a thought out and balanced PvP system. But again, it’s supposed to be Open RvR centric and players are sticking to the instanced Scenarios, leaving the world pretty much desolate.
5.) Was it the lag and crashes in the fortress battles?
-I’m sure this was part of what’s keeping the T4 players in scenarios and out of the open world. And instead of working on server stability, Mythic decided that they would just cap the number of players allowed in the battles. As I said when I was a guest on the Podcast: “When Napoleon raided a city he wanted to take over, the weaker troops were not teleported back to their home city, or nearest war camp.” If you’re touting massive battles, you can’t cap it.
6.) Was it a matter that the game was hyped so much by Mythics
pitchman Paul Barnett that it failed to live up to expectations and
after the trial period players just let their accounts expired?
-Paul Barnett is a great spokesman. He, and Mark Jacobs, both spent months talking up Warhammer. So much so that people may have been expecting more than was even promised, and Mythic couldn’t deliver on that. This could possibly have been their biggest snafu. But then again, if you don’t hype your game, who’s going to buy it? Such a double edged sword.
7.) Was it a combination of the above?
-Yes, and more. The majority of players to Warhammer came from WoW, looking for something completely different. But in the end, they really just wanted WoW. What is it now Sr.? The 1 Ton Gorilla?
8.) Was it something else?
-There could have been a number of factors that I didn’t even think about. I’m looking forward to all of the other replies.
or
9.) Whats Warhammer Online?
-Huh? Do you mean World of Warcraft? =p
Yo
Posted in MMORPG on 01/29/2009 by JmoBeen a while since my last post again. I promise I haven’t thrown in the towel. Work has been really hectic lately and has had me keeping weird hours. I’ve also spent my little free time finishing the Trek to 80 on my Death Knight (which I finally hit last night), jotting down random notes for my eventually to be written book, working on show notes for Not-A-Cast, and also, I’ve started taking classes again.
Life’s hectic, but I will try to post more often.
What a Great Idea!
Posted in Everquest, Gaming, Gaming News, MMO, MMORPG, PC, Retail, WoW with tags EQ, EQ2, Gaming News, MMORPGs, No Prisoners No Mercy, Notaddicted.com, Podcast, Steam, WoW on 01/17/2009 by JmoEven though my current “main game” of sorts is World of Warcraft (again), I’ve always been a Sony fanboy. Whether it be their consoles or their MMOs, I’ve always at least given them a shot. Most of the time, I have not been let down.
Earlier today there was an announcement put out about a new way to get your hands on SOEs MMOs. Steam. Yep, you heard (read) me write! Sony’s main MMOs are now available for download on Steam. Why do I care? Steam reaches over 15 million people. These 15 million people now all have a ton of MMOs more readily available to them, including Everquest. If it wasn’t for EQ, I wouldn’t even have this blog. It’s what brought me into the world of MMOs, and for that, I will be forever greatful.
So my props and kudos to SOE, for taking a step in the right direction, where marketing and distribution are concerned. Wish them the best of luck in this endeavor, and truly hope that this will actually cause a spike in subscription numbers for EQ, EQII, Vanguard, and any others that are now on Steam.
As a side note: For those that don’t know, I spend a lot of time as an Admin on NotAddicted.com and have recently started hosting the site’s PodCast. Be sure to check out Not-A-Cast, and NotAddicted, when you get a chance. I keep it fairly short…for now. Also, I’m scheduled to be on an upcoming No Prisoners, No Mercy Podcast as well. Stay tuned!